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Release
After replacing the place holder with the detailed assets, I worked on the cinematics and story of the game. The final version with the...
Devarshi Rudrakar
Aug 27, 20191 min read
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Playtesting and iterating
The prototype is currently being playtested by my friends while I work on iterating the game based on the feedback creating modular...
Devarshi Rudrakar
May 26, 20191 min read
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White-boxing : phase two
Based on the interactions between the player and the enemies, the blockout is iterated to create meaningful interactions and adjusting...
Devarshi Rudrakar
May 18, 20191 min read
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Artificial Intelligence and player mechanics
After having a play space to work with, I started working on the player mechanics and the artificial intelligence. For the player...
Devarshi Rudrakar
May 14, 20191 min read
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Block out
After creating the map. I import it to unity after some editing it in Photoshop. I create simple shapes using pro builder to fill out the...
Devarshi Rudrakar
Apr 15, 20191 min read
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Off_Duty pre-production
Off_Duty is a FPS game set in an Indian city. I wanted to explore a new environment and implement a narrative. I started by collecting...
Devarshi Rudrakar
Mar 27, 20191 min read
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Commence
I have decided to start my game development blog. Primarily, I will be posting all my project updates, design choices, analysis and...
Devarshi Rudrakar
Mar 27, 20191 min read
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