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Release
After replacing the place holder with the detailed assets, I worked on the cinematics and story of the game. The final version with the...

Devarshi Rudrakar
Aug 27, 20191 min read
Playtesting and iterating
The prototype is currently being playtested by my friends while I work on iterating the game based on the feedback creating modular...

Devarshi Rudrakar
May 26, 20191 min read


White-boxing : phase two
Based on the interactions between the player and the enemies, the blockout is iterated to create meaningful interactions and adjusting...

Devarshi Rudrakar
May 18, 20191 min read


Artificial Intelligence and player mechanics
After having a play space to work with, I started working on the player mechanics and the artificial intelligence. For the player...

Devarshi Rudrakar
May 14, 20191 min read


Block out
After creating the map. I import it to unity after some editing it in Photoshop. I create simple shapes using pro builder to fill out the...

Devarshi Rudrakar
Apr 15, 20191 min read


Off_Duty pre-production
Off_Duty is a FPS game set in an Indian city. I wanted to explore a new environment and implement a narrative. I started by collecting...

Devarshi Rudrakar
Mar 27, 20191 min read
Commence
I have decided to start my game development blog. Primarily, I will be posting all my project updates, design choices, analysis and...

Devarshi Rudrakar
Mar 27, 20191 min read
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