SORROW: RISE OF DIVINITY
Design and prototyping of gameplay systems and combat-driven level experiences in Unreal Engine, translating narrative beats into engaging, playable encounters. Built rapid blockouts to iterate on encounter design and player flow, while balancing core mechanics, difficulty curves, and progression systems. Collaborated closely with creative leadership to align gameplay with narrative intent, and optimized levels within performance constraints to deliver smooth, high-quality player experiences.
(Unreal Engine)

BLOCKHEADS
Worked on two shipped titles at Bombay Play, BlockHeads (winner of Google Play’s Best Indie Game of 2023) and Dragon Tile.
Led feature and content design, created 1600+ levels, introduced monetisation systems (paywall boosters), and built scalable pipelines for level testing and live ops. Contributed to significant uplift in KPIs like payer conversion, ARPDAU, and retention.
(Unity/Cocos Engine)

LILA BLACK
Founding team member on LILA BLACK, a mobile looter-survival shooter.
Designed and balanced combat systems, set up the level design pipeline, and collaborated across teams to shape early prototypes and production processes for a system-driven title.
(Unity Engine)

OFF_DUTY
A thrilling first-person shooter
(Solo project | Unity Engine)
Synopsis:
Off_Duty is an FPS game that takes place in an Indian city. It has a linear progression with a focus on narrative, environment, and balanced gameplay. The protagonist is an off duty special agent who is trying to investigate an illegal smuggling operation in an older part of the city. He is outnumbered and facing armed enemies. He is outnumbered and must face the odds.
JAANVAR
An action adventure game in which the spirit of the forest controls animals and fight back against humans to stop their destructive activities.
(Solo project | Unreal Engine)
Synopsis:
Human actions towards nature are becoming more evasive as time passes. As a species of Rhinoceros faces extinction and as human encroachment gets more aggressive, the spirit of the forest awakens. It absorbs the spirits of local animals and takes the last stand to fight back.
HAYWIRE (BACKLOG)
A simulation of a living island city inspired by open-world games. It is intended as a portfolio piece.
(Solo project | Unreal engine)

Synopsis:
Haywire is a simulation project which consists of an open world based on an island. It takes inspiration from real-life places such as the city of Mumbai and Cape Town and game worlds such as Los Santos from GTA V. Currently I am aiming to create a realistic-looking world with a meaningful function behind its world design.