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DEVARSHI RUDRAKAR

Generalist Game Designer

INTRODUCTORY PROFILE

Game Designer with over four years of experience in feature design, content design, game balancing, and system design across mobile and free-to-play titles. Skilled at creating engaging player experiences, building scalable design pipelines, and collaborating with cross-functional teams to ship high-quality features and content. Seeking a challenging position to grow and contribute my accumulated knowledge and skills.

SOFTWARE SKILLS

Unreal Engine | Unity Engine | Cocos Engine | Figma | Blender | GitHub

Adobe Creative Suite | Microsoft Office Suite | Confluence

CORE COMPETANCIES

Rapid Prototyping | Balancing, Play testing and Polishing | UI/UX

Monetization | Retention | Engagement | Deconstruction

WORK EXPERIENCE

Bombay Play, Bengaluru, India

Game Designer

June 2023-Present

● Designed and shipped content and features for BlockHeads (Google Play's Best Indie Game 2023) and Dragon Tile
● Led the content generation pipeline, ideating and designing 8 perks, 10 legendary boosters, mixers, and 100+ solo levels, which contributed to a 150 bps increase in new payer conversion and a 20% uplift in repeat payer ARPDAU. | BlockHeads
● Developed a paywall booster system based on player segmentation by capitalising on high-demand content while maintaining retention.
● Initiated live-ops by creating the event infrastructure framework and introducing time-bound events (Event currency reward track, 24-hour race event, Skip it upsell): +30 bps D7 retention, +7% session length, +8% IAP ARPDAU | BlockHeads
● Responsible for content generation, including 1600+ levels (Level design, difficulty tuning and sorting) and narrative arcs. | Dragon Tile
● Delivering features/meta-features to support the core gameplay through specs, mock-ups, and UI flows.
● Collaborated cross-functionally with product managers, artists, developers, and QA to align features with design goals, player needs, and overall game vision.

Lila Games, Bengaluru, India

Game Designer

January 2021-March 2023

● Part of the founding team for the startup working on a F2P looter survival shooter game | BLACK
● Designed features for a complex system-driven mobile game on Unity Engine.
● Researched and deconstructed competitor titles to identify design opportunities and best practices.
● Collaborating with developers and artists to ensure features are integrated as per design specs.
● Set up the level design pipeline for combat and free roam levels, optimising collaboration between design and art teams.

 

TUCan Digital Studio, Middlesbrough, UK

Junior Technical Designer

January-April 2019

● Collaborated with a multifaceted Production Studio Team at an award-winning commercial studio, supporting
The delivery of commercial projects
● Instrumental in completing VR, AR and simulation projects
● Identified client’s requirements, created prototypes in the engine, utilising accumulated design skills to
match requirements
● An instrumental part of client meetings, delivering key concepts as necessary
● Supported the development and optimisation of projects

Projects included:
● Developed AR apps for educational purposes
● Undertook VR projects for a virtual guide to heritage places, tour guide and education purpose
● An instrumental

PROJECTS

Project Animalia: Unreal Engine (2019-2020)
● Analysed and designed an action-adventure game, raising awareness of environmental destruction and
animal poaching, balancing and progression, working autonomously
● Established levels and scenarios
● Refined system designs and simulation variables
● Worked to timeframes, providing informed estimations

 

Off Duty: Unity Engine (2019)
● Implemented a narrative in a niche setting, in an FPS game, promoting linear progression and balanced
gameplay

 

InCargnito: Unreal Engine (2018-2019)
● Created and embedded a mechanic in an unfamiliar environment, devising a multiple-approach stealth game,
based on a racing environment

 

Relic: Unreal Engine (2018)
● Created and implemented entire level layout, assets (Maya) and mission design, operating as Lead Level
Designer within a group project devising a Metroidvania-style first-person shooter game, focusing on
discovering an artefact on an alien planet

 

Journey Home - A Toy’s Tale: Unreal Engine (2018)
● Collaborated with a multifaceted team creating environmental 3D assets, using Blender, and creating a first-person shooter game in Horde mode

EDUCATION

Teesside University                                                                                                                Middlesbrough, UK

M.A. in Games Design                                                                                                                           2018-2020

  • Studied design and prototyping, critical play and experimental development, VR, advanced game mechanics, game design roles and games management

  • Developed understanding of gameplay experience, analysing mission design (objective, challenge and reward)

  • Devised a business plan to run an independent game studio for a timeframe generating profit

  • Researched disruptive game design for engaging and immersive gameplay

  • Dissertation: Completed a project in the unreal engine using all the acquired learnings, and designing a game from inception to completion

 

MES College of Engineering                                                                                                                Pune, India

B.Eng. in Computer Engineering                                                                                                                     2017

 

New Era High School                                                                                                                  Panchgani, India

GCSE equivalents                                                                                                                                             2012

EXTRA CURRICULAR ACTIVITIES

Bhumi NGO, India     

Overall City Lead Coordinator (Bengaluru Chapter Support Team)

Jan 2022 - Current

  • ● Oversee operations for Catalyse, Refresh, and Ignite programs, impacting 700+ children across 26 shelter homes and 600+ elders in 15 old-age homes and various civic initiatives.
    ● Coordinate large-scale events, including Nakshatra talent fests and Daan Utsav, and manage volunteer onboarding and training.
    ● Spearheaded the reinstatement of the defunct Ignite education program, providing structured learning for underprivileged children across multiple shelter homes.

 

The Digital City Community

Student Representative

Feb 2018 - April 2018

  • Collated student concerns for representation at course meetings with academics, acted as Student Representative for Teesside University’s Digital City initiative, enhancing public speaking skills

 

Stokesley Library’s Code Club

Jan 2018 - April 2018    

Student Volunteer

  • Volunteered at Stokesley Library’s Code Club, supporting children

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