DEVARSHI RUDRAKAR
Game/Level Designer
INTRODUCTORY PROFILE
Strong game design capabilities, specialising in feature design, game balancing, 3C’s, and level design, gained during successful academic achievement and cemented through targeted work experience. Substantial track record of designing games, employing current practices and technologies and demonstrating a strong understanding of key concepts of design and implementation across a variety of application domains. Able to utilise an effective combination of theoretical understanding and practical experience. Seeking a challenging position as a Game Designer to share accumulated knowledge and skills.
SOFTWARE SKILLS
C# | Blueprints | Unity Engine | Unreal Engine | Maya | Blender | GitHub
Adobe Creative Suite | Microsoft Office Suite | Confluence
WORK EXPERIENCE
Lila Games, Bengaluru, India
Feature Designer
January 2021-Present
-
Part of the founding team for the startup working on a looter survival shooter game(Project B.L.A.C.K)
-
Produced project documentation, including pre-production, pitch, idea boards and proof of concept documents, adhering to strict timeframes
-
Working on features according to the game’s overarching vision
-
Worked on researching and creating visual specs for the engineers and artists using mock-ups/required medium
-
Collaborating with engineers and artists through sprints to ensure features are implemented into the game
-
Creating level blockouts to fit the gameplay including terrains. Also, set up and deployed the pipeline for the level design
-
Auditing the game to confirm development is according to the design and finding issues/missing aspects.
TUCan Digital Studio, Middlesbrough, UK
Junior Technical Designer
January-April 2019
● Collaborated with a multifaceted Production Studio Team, at an award-winning commercial studio, supporting
the delivery of commercial projects
● Instrumental in completing VR, AR and simulation projects
● Identified client’s requirements, created prototypes in the engine, utilising accumulated design skills to
match requirements
● An instrumental part of client meetings, delivering key concepts as necessary
● Supported the development and optimisation of projects
Projects included:
● Developed AR apps for educational purposes
● Undertook VR projects for a virtual guide to heritage places, tour guide and education purpose
● An instrumental
PROJECTS
Project Animalia: Unreal Engine (2019-2020)
● Analysed and designed an action-adventure game, raising awareness of environmental destruction and
animal poaching, balancing and progression, working autonomously
● Established levels and scenarios
● Refined system designs and simulation variables
● Worked to timeframes, providing informed estimations
Off Duty: Unity Engine (2019)
● Implemented a narrative in a niche setting, in an FPS game, promoting linear progression and balanced
gameplay
InCargnito: Unreal Engine (2018-2019)
● Created and embedded a mechanic in an unfamiliar environment, devising a multiple-approach stealth game,
based on a racing environment
Relic: Unreal Engine (2018)
● Created and implemented entire level layout, assets (Maya) and mission design, operating as Lead Level
Designer within a group project devising a Metroidvania-style first-person shooter game, focusing on
discovering an artefact on an alien planet
Journey Home - A Toy’s Tale: Unreal Engine (2018)
● Collaborated with a multifaceted team creating environmental 3D assets, using Blender, and creating a first-person shooter game in Horde mode
EDUCATION
Teesside University Middlesbrough, UK
M.A. in Games Design 2018-2020
-
Studied design and prototyping, critical play and experimental development, VR, advanced game mechanics, game design roles and games management
-
Developed understanding of gameplay experience, analysing mission design (objective, challenge and reward)
-
Devised a business plan to run an independent game studio for a timeframe generating profit
-
Researched disruptive game design for engaging and immersive gameplay
-
Dissertation: Completed a project in the unreal engine using all the acquired learnings, and designing a game from inception to completion
MES College of Engineering Pune, India
B.Eng. in Computer Engineering 2017
New Era High School Panchgani, India
GCSE equivalents 2012
EXTRA CURRICULAR ACTIVITIES
Bhumi NGO, India
Volunteer
Jan 2022 - Current
-
Volunteer/Event Coordinator at Catalyse and Refresh programs
-
Designer and content creator in the PR team (Pune)
-
Part of the Fundraising team for Nakshatra events (Bengaluru)
The Digital City Community
Student Representative
Feb 2018 - April 2018
-
Collated student concerns for representation at course meetings with academics, acted as Student Representative for Teesside University’s Digital City initiative, enhancing public speaking skills
Stokesley Library’s Code Club
Jan 2018 - April 2018
Student Volunteer
-
Volunteered at Stokesley Library’s Code Club, supporting children
MESCOE, Pune
College Events Volunteer
-
Managed college-level robotics events, including Modern Education Society’s, “ROBOCLUB”, and activities in information security and cyber forensics
CORE COMPETANCIES
Rapid Prototyping | Balancing, Playtesting and Polishing | User Interface/Experience
Problem-Solving | Interpersonal Communication | Analytical Thinking | Task Management
Team Collaboration | Understanding of Development Pipelines | Game Feel