Artificial Intelligence and player mechanics
- Devarshi Rudrakar
- May 14, 2019
- 1 min read
Updated: May 18, 2019
After having a play space to work with, I started working on the player mechanics and the artificial intelligence. For the player mechanics, I am using UFPS system which provides a shooter character controller, guns and various other fundamental resources used in an FPS game.
Currently, their are two types of A.I. agents: 1.Shooters 2. Melee Fighters
The agents have three states which are idle, patrolling and attacking. They can detect the player in the vicinity and exit their patrolling or idle state to attack the player.
The aim now is to experiment with various interactions between the player and the enemies and iterate accordingly.


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