top of page
Search

White-boxing : phase two

  • Writer: Devarshi Rudrakar
    Devarshi Rudrakar
  • May 18, 2019
  • 1 min read

Based on the interactions between the player and the enemies, the blockout is iterated to create meaningful interactions and adjusting the flow. The playable area is sealed and further elevation details are added. Next, a basic lighting pass is made to get a better feel of the environment.



 
 
 

Recent Posts

See All
Release

After replacing the place holder with the detailed assets, I worked on the cinematics and story of the game. The final version with the...

 
 
 
Playtesting and iterating

The prototype is currently being playtested by my friends while I work on iterating the game based on the feedback creating modular...

 
 
 

Comments


©2019 by DevarshiRudrakar. Proudly created with Wix.com

bottom of page